这里会显示出您选择的修订版和当前版本之间的差别。
后一修订版 | 前一修订版 | ||
scripting:client:vehicle [2023/11/07 12:30] – 创建 bibiboxs | scripting:client:vehicle [2024/03/31 15:49] (当前版本) – bibiboxs | ||
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行 30: | 行 30: | ||
```javascript | ```javascript | ||
vehicle.Pos: | vehicle.Pos: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.Forward | ||
+ | |||
+ | > 获取载具正前方向量。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.Forward: | ||
``` | ``` | ||
行 102: | 行 112: | ||
``` | ``` | ||
+ | |||
+ | |||
+ | ### vehicle.Horn | ||
+ | |||
+ | > 获取载具的喇叭开关。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.Horn: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.Alarm | ||
+ | |||
+ | > 获取载具的警报开关(如:特殊载具警报)。 | ||
+ | > | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.Alarm: | ||
+ | ``` | ||
行 150: | 行 180: | ||
```javascript | ```javascript | ||
vehicle.Driver: | vehicle.Driver: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.Velocity | ||
+ | |||
+ | > 获取载具当前的**同步**物理速度。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.Velocity: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.Speed | ||
+ | |||
+ | > 获取载具的**完整物理速度**,并非引擎速度,也可根据此值进行载具速度比例换算。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.Speed: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.FixedSpeed | ||
+ | |||
+ | > 获取载具的**修正后物理速度**,与`vehicle.Speed`的区别在于,不会记录`0.2`及以下的速度(将自动变为0)。 | ||
+ | > | ||
+ | > 因为在多数情况下,速度`< | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.FixedSpeed: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.SpeedProgress | ||
+ | |||
+ | > 获取载具的**完整速度百分比**(0.0~1.0),取决于当前速度与最大速度。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.SpeedProgress: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.Light | ||
+ | |||
+ | > 获取载具的灯光级别。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.Light: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.LightColor | ||
+ | |||
+ | > 获取载具的**主要灯光颜色**。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.LightColor: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.IsDamaged | ||
+ | |||
+ | > 获取载具是否已损毁(`vehicle.Health <= 0`)。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.IsDamaged: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.IsInWater | ||
+ | |||
+ | > 获取载具是否在水中。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.IsInWater: | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### vehicle.IsOnFire | ||
+ | |||
+ | > 获取载具是否正在被燃烧。 | ||
+ | |||
+ | ```javascript | ||
+ | vehicle.IsOnFire: | ||
``` | ``` | ||
行 235: | 行 357: | ||
function vehicle.GetData( key: string ): any | function vehicle.GetData( key: string ): any | ||
``` | ``` | ||
+ | |||
+ | |||
+ | |||
+ | |||
</ | </ |