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📚 差别
这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
| scripting:client:player [2023/12/02 15:31] – bibiboxs | scripting:client:player [2025/05/27 19:21] (当前版本) – bibiboxs | ||
|---|---|---|---|
| 行 14: | 行 14: | ||
| > 当某个玩家**取消绑定**了一个实体对象(开始控制角色)时调用。 | > 当某个玩家**取消绑定**了一个实体对象(开始控制角色)时调用。 | ||
| + | |||
| + | |||
| + | ### OnPlayerFocusEntityChange( player, entity ) | ||
| + | |||
| + | > 当玩家焦点对象发生改变时调用。 | ||
| + | |||
| + | ```javascript | ||
| + | function OnPlayerFocusEntityChange( player: Player, entity: Entity ) | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ### OnPlayerVoiceStateChange( player, state ) | ||
| + | |||
| + | > 当玩家语音聊天状态发生改变时调用(正在语音聊天)。 | ||
| + | |||
| + | ```javascript | ||
| + | function OnPlayerVoiceStateChange( player: Player, state: bool ) | ||
| + | ``` | ||
| 行 23: | 行 42: | ||
| ```javascript | ```javascript | ||
| - | DLog(Player.Local.Name); | + | if(Player.Local) |
| ``` | ``` | ||
| 行 57: | 行 76: | ||
| player.IsLocal: | player.IsLocal: | ||
| ``` | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ### player.IsComplete | ||
| + | |||
| + | > 获取玩家是否完全加载完毕。 | ||
| + | |||
| + | ```javascript | ||
| + | player.IsComplete: | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ### player.IsObserver | ||
| + | |||
| + | > 获取玩家是否当前为相机观察模式(`Client.Camera.IsObserver`)。 | ||
| + | |||
| + | ```javascript | ||
| + | player.IsObserver: | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ### player.CameraMode | ||
| + | |||
| + | > 获取(只读)玩家相机模式(参考`Client.Camera.Mode`)。 | ||
| + | |||
| + | ```javascript | ||
| + | player.CameraMode: | ||
| + | ``` | ||
| + | |||
| 行 99: | 行 149: | ||
| - | ### player.RaycastPos | + | ### player.VoiceState |
| - | > 获取玩家焦点实时位置(鼠标世界坐标),受视角碰撞遮挡影响,包含高度Y轴信息。 | + | > 获取玩家语音聊天状态(是否正在语音聊天)。 |
| + | > | ||
| ```javascript | ```javascript | ||
| - | player.RaycastPos: Vector | + | player.VoiceState: bool |
| ``` | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ## Static Function | ||
| + | |||
| + | ### Player.Find() | ||
| + | |||
| + | > 寻找一个玩家实例(通过ID),不存在则返回`null`。 | ||
| + | |||
| + | ```javascript | ||
| + | function Player.Find( id: int ): Player | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ### Player.Search() | ||
| + | |||
| + | > 寻找一个玩家实例(通过模糊查找,通常根据玩家名称\ID,不区分大小写),不存在则返回`null`。 | ||
| + | |||
| + | ```javascript | ||
| + | function Player.Search( any: string ): Player | ||
| + | ``` | ||
| + | |||
| + | ```javascript | ||
| + | //Players: " | ||
| + | Player.Search(" | ||
| + | Player.Search(" | ||
| + | Player.Search(" | ||
| + | Player.Search(" | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | ### Player.FindByUUID() | ||
| + | |||
| + | > 寻找一个玩家实例(通过UUID),不存在则返回`null`。 | ||
| + | |||
| + | ```javascript | ||
| + | function Player.FindByUUID( uuid: string ): Player | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ### Player.GetCount() | ||
| + | |||
| + | > 获取当前所有存在玩家数量。 | ||
| + | |||
| + | ```javascript | ||
| + | function Player.GetCount(): | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ### Player.Get() | ||
| + | |||
| + | > 获取当前存在的指定索引玩家,通常搭配`GetCount()`遍历使用。 | ||
| + | |||
| + | ```javascript | ||
| + | function Player.Get( index: int ): Player | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ## Function | ||
| + | |||
| + | ### player.GetObserver() | ||
| + | |||
| + | [note2] | ||
| + | 此方法已过时,已在新版本移除。 | ||
| + | [/note] | ||
| + | |||
| + | > 获取玩家视角观察对象(`Client.Camera.Target`),如不存在则返回`null`。 | ||
| + | |||
| + | ```javascript | ||
| + | function player.GetObserver(): | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ### player.TestVisiblePoint() | ||
| + | |||
| + | > 检测玩家相机是否能看到指定坐标(模糊检测,边缘检测并非绝对准确,模拟本地`Camera.TestVisiblePoint()`)。 | ||
| + | |||
| + | ```javascript | ||
| + | function player.TestVisiblePoint( pos: Vector ): bool | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||