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📚 差别
这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
| scripting:client:vehicle [2024/07/11 08:07] – bibiboxs | scripting:client:vehicle [2025/05/21 01:53] (当前版本) – bibiboxs | ||
|---|---|---|---|
| 行 26: | 行 26: | ||
| ### vehicle.Pos | ### vehicle.Pos | ||
| - | > 获取实例对象的坐标位置。 | + | > 获取实例对象的坐标位置,如果当前载具正在被玩家本地控制,此属性可以进行修改。 |
| ```javascript | ```javascript | ||
| 行 60: | 行 60: | ||
| ```javascript | ```javascript | ||
| vehicle.EulerAngle: | vehicle.EulerAngle: | ||
| + | ``` | ||
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| + | ### vehicle.Name | ||
| + | |||
| + | > 获取载具数据内名称(`Data.Name`)。 | ||
| + | |||
| + | ```javascript | ||
| + | vehicle.Name: | ||
| ``` | ``` | ||
| 行 296: | 行 306: | ||
| - | ### vehicle.WheelGrounded | + | ### vehicle.IsOnGround |
| - | > 获取载具全部车轮**是否在地面上**。 | + | > 获取载具**是否在地面上**(`vehicle.LiftOffHeight <= 0.5`)。 |
| ```javascript | ```javascript | ||
| - | vehicle.WheelGrounded: bool | + | vehicle.IsOnGround: bool |
| ``` | ``` | ||
| - | ### vehicle.WheelLiftOffTime | + | ### vehicle.LiftOffHeight |
| - | > 获取载具上次**任意车轮离地时间**,即使`vehicle.WheelGrounded`回到地面,此属性并不会重置为`0`。 | + | > 获取载具**与地面的距离**。 |
| ```javascript | ```javascript | ||
| - | vehicle.WheelLiftOffTime: float | + | vehicle.LiftOffHeight: float |
| ``` | ``` | ||
| 行 431: | 行 441: | ||
| function vehicle.AddTurnForce( force: Vector, isLocal: bool = true ) | function vehicle.AddTurnForce( force: Vector, isLocal: bool = true ) | ||
| ``` | ``` | ||
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