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📚 差别
这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
| scripting:world:character [2025/08/07 00:24] – bibiboxs | scripting:world:character [2025/08/27 15:08] (当前版本) – bibiboxs | ||
|---|---|---|---|
| 行 64: | 行 64: | ||
| [note2] | [note2] | ||
| - | 补充:如果`character.CanAction == false`,此事件将会在角色尝试发起攻击后立即触发(仅单次触发,即使是连续攻击道具),但不会发起攻击。 | + | 补充:如果`character.CanAction == false`,此事件将会在角色尝试发起攻击后**立即触发**(仅单次触发,即使是连续攻击道具),但不会发起攻击。 |
| [/note] | [/note] | ||
| 行 586: | 行 586: | ||
| ```javascript | ```javascript | ||
| character.AdditionSpeedMultiplier = 1.0; | character.AdditionSpeedMultiplier = 1.0; | ||
| + | ``` | ||
| + | |||
| + | |||
| + | |||
| + | ### character.FloatMultiplier | ||
| + | |||
| + | > 设置角色**潜水速度(高度)**倍数,默认为`1.0`。 | ||
| + | |||
| + | ```javascript | ||
| + | character.FloatMultiplier = 1.0; | ||
| ``` | ``` | ||
| 行 595: | 行 605: | ||
| ```javascript | ```javascript | ||
| - | character.SwimMultiplier= 0.3; | + | character.SwimMultiplier = 0.3; |
| ``` | ``` | ||
| 行 1511: | 行 1521: | ||
| function character.GetMount(): | function character.GetMount(): | ||
| ``` | ``` | ||
| + | |||
| + | |||