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📚 差别
这里会显示出您选择的修订版和当前版本之间的差别。
两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
scripting:client:core [2025/06/14 05:30] – bibiboxs | scripting:client:core [2025/07/12 04:30] (当前版本) – bibiboxs | ||
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行 139: | 行 139: | ||
DLog(" | DLog(" | ||
} | } | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### OnWorldWeatherChange( oldWeather, newWeather ) | ||
+ | |||
+ | > 当世界天气发生改变时调用。 | ||
+ | |||
+ | ```javascript | ||
+ | function OnWorldWeatherChange( oldWeather: int, newWeather: int ) | ||
``` | ``` | ||
行 234: | 行 244: | ||
```javascript | ```javascript | ||
function UnbindAllGameMenuButton() | function UnbindAllGameMenuButton() | ||
- | ``` | ||
- | |||
- | |||
- | |||
- | ### SetGameMenuBGEffect() | ||
- | |||
- | > 设置游戏菜单**世界背景效果**开关(通常为`Blur`效果),默认开启,**模组周期全局生效**。 | ||
- | |||
- | ```javascript | ||
- | function SetGameMenuBGEffect( active: bool = true ) | ||
``` | ``` | ||
行 493: | 行 493: | ||
SetChatPanelPivot(1); | SetChatPanelPivot(1); | ||
SetChatPanelPivot(2); | SetChatPanelPivot(2); | ||
+ | ``` | ||
+ | |||
+ | |||
+ | |||
+ | ### SetOutlineColor() | ||
+ | |||
+ | > 设置游戏内描边相关的**全局颜色**(共计3个索引`0~2`,全局共享颜色)。 | ||
+ | > | ||
+ | > **注意:如果索引为`-1`可设置表面填充颜色(FillColor)。** | ||
+ | |||
+ | ```javascript | ||
+ | function SetOutlineColor( index: int, color: Color ) | ||
``` | ``` | ||
行 577: | 行 589: | ||
| 10 | 噪声覆盖、淡出 | | 10 | 噪声覆盖、淡出 | ||
| 11 | 液体覆盖、淡出 | | 11 | 液体覆盖、淡出 | ||
- | |||
- | |||
行 906: | 行 916: | ||
function UnbindAllActionKey() | function UnbindAllActionKey() | ||
``` | ``` | ||
+ | |||
+ | |||
+ | |||